Sunday, June 16, 2013

Reality Is Broken


Reality Is Broken: Why Games Make Us Better and How They Can Change the World [Kindle Edition]

Author: Jane McGonigal - ISBN: B004G8Q1Q4 - Language: English - Format: PDF, EPUB

DESCRIPTION
A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.



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DETAILS
  • File Size: 1166 KB
  • Print Length: 416 pages
  • Publisher: Penguin Books; 400 edition (January 20, 2011)
  • Sold by: Penguin Group (USA) LLC
  • Language: English
  • ASIN: B004G8Q1Q4
  • Text-to-Speech: Enabled
  • X-Ray:
    Enabled
  • Lending: Not Enabled
  • Amazon Best Sellers Rank: #34,442 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
    • #29 in Kindle Store > Kindle eBooks > Humor & Entertainment > Puzzles & Games > Video & Electronic Games
    • #33 in Kindle Store > Kindle eBooks > Nonfiction > Science > Behavioral Sciences > Cognitive Psychology
    • #33 in Kindle Store > Kindle eBooks > Nonfiction > Professional & Technical > Professional Science > Behavioral Sciences > Cognitive Science

REVIEWS

Reality Is Broken Why Games Make Us Better and How They Can Change the World Jane McGonigal on Amazon com FREE shipping on qualifying offers A visionary 158 Reviews Reality Is Broken Why Games Make Us Better and How They Can Change the World Kindle edition by Jane McGonigal Download it once and read it on your Kindle device Reality is Broken Why Games Make Us Better and How They Can Change the World Audiobook By Jane McGonigal read by Julia Whelan Unabridged edition 2011 13 hours and Why Games Make Us Better and How They Can Why Games Make Us Better and How They Can Change Reality Is Broken Why Games Make Us Better and Reality Is Broken Why Games Make Us Better and How They Can Change the World Penguin Press HC 2011 ISBN 1594202850 English 400 pages PDF EPUB MOBI Why Games Make Us Better and How They Can the World torrent download Reality Is Broken Games Make Us Better and How They Can Change the Reality Is Broken Why Games Make Us Better and How They Can Change the World torrent download Reality Is Broken Why Games Make Us Better and How They Can Change Download Reality Is Broken Why Games Make Us Better and How They Can Change the World by Jane McGonigal narrated by Julia Whelan digital audio book Get the Audible Reality Is Broken Why Games Make Us Better and How They Can Change the World Reviewdownload from 4sharedDownload reality is broken why games make us better and how they can change the world rapidshare

McGonigal has written a fun and readable book. She has found a niche here -- the idea that video games express our best selves -- and her enthusiasm on the subject is downright infectious. I kept thinking that she is one of those people in the center of her social network. One of those people that convinces her friends to get out of the house and try new, quirky, interesting things. She makes life fun by making it a game. It's nearly impossible not to get caught up in her enthusiasm.

There are two sides to this enthusiasm. First of all, she has managed to convince people, on a grand scale, that video games can be a force for good. She has actually gone out and done things to reform the way we think about video games by creating ones that tap the potential to be useful in the world. She and game designers like her may well be a force that sees this grand idea through to the end.

On the other hand, there's a nagging feeling (the devil on my shoulder) that tells me that this idea is overstated and undersupported. The "science" here really doesn't (and couldn't, when it comes down to it) say that the world is better off as a direct result of video games. In short-term laboratory experiments, there are some interesting results. But the comparison groups here are what beg the question -- playing video games makes you more optimistic as compared to what? Because playing a role playing game for a few minutes makes you more confident in talking to the opposite sex immediately afterward does not mean that playing WoW for 22 hours a week is going to jazz up your sex life.

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